#include "Material.h"

Material::Material(int emissive, int diffuse, int specular)
	: _emissive(emissive), _diffuse(diffuse), _specular(specular)
{
	//
}

int Material::getEmissive()
{
	return _emissive;
}

int Material::getDiffuse()
{
	return _diffuse;
}
int Material::getSpecular()
{
	return _specular;
}